sheet details
damage & health
- Minor Damage > 7 > Major Damage > 14 > Severe Damage
- Evasion: 12
- Armor: 3 (leather)
class feature
Ranger's Focus: Send a Hope and make an attack against a target. On a success, deal your attack's normal damage and temporarily make the attack's target your Focus. Until this feature ends or you make a different create your Focus, you gain the following benefits against your Focus:
- You know precisely what direction they are in.
- When you deal damage to them, they must mark a Stress.
- When you fail an attack against them, you can end your Ranger's Focus feature to reroll your Duality Dice.
domain cards
VICIOUS ENTANGLE Sage 1, Spell. Spellcast vs. target within Far range. On success, 1d8+1 physical damage & target temporarily Restrained by roots and vines. Can spend a Hope to get a second target (must be Very Close to initial target).
I SEE IT COMING Bone 1, Ability. Can mark 1 Stress to add +1d4 to my Evasion score, when targeted by an attack from beyond Melee range.